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HOUSE OF CARDS

ROLE

Lead Narrative Designer, Level Designer

DESCRIPTION

House Of Cards was a team project that me and a team of 13 (named "Soup Studios") made in the height of the COVID-19 pandemic. House of Cards is about an unnamed card mage in medieval times, who uses magic and a dagger to fight his way through a mansion filled with card-based enemies and escape! This project was meant to simulate working in the game design industry, complete with hard deadlines, project managers and creative directors,and separate departments. I was in charge of the Narrative and Level Design department. I implemented all of the tutorial text, led the creation of the game's plot, and designed the basic layout for the game itself.

YEAR

2020

GENRE

Beat 'Em Up

PLATFORM

PC

Click to Play!

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